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unity.com
How to get distance from camera to pixel in fragment shader?
Here’s a fade strength equasion that works well, you can just do: col.a = smoothstep(minPercentage,maxPercentage,(curPercentage * pi) / _FadeStrength); In my case I just input the camera global position as a Vector4 using material.SetVector() every frame to get the global camera position into the shader.
Dec 9, 2022
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