After announcing a modest $28 million raise earlier this year, the user-generated gamified e-learning platform Kahoot today announced a much bigger round to double down on the current surge in demand ...
Edtech is more mainstream now than in pre-pandemic times, says Sean D’Arcy, Kahoot!’s chief solutions officer. The years-long Covid-19 pandemic relegated the majority of us to screens for work and ...
memoryOS is a US ed-tech startup developing a gamified memory improvement app, which was co-founded by the 2X World Memory Champion. It already raised over $420,000 on Kickstarter, exceeding the ...
With traditional methods of learning now increasingly unable to engage today’s learners, gamification is presented as an almighty tool that can revolutionise learning and skill development. That is ...
Big moves ahead for Kahoot, the Oslo startup that's built a popular platform for users to create, share and play education-focused "games", played by billions of students and adults over the years.
SOMERSET, N.J.--(BUSINESS WIRE)--memoryOS, US ed-tech startup developing a gamified memory improvement app, has already raised over $385,000 on Kickstarter, exceeding their initial goal by 35 times ...
FRANKLIN, OH–(Marketwired – Oct 7, 2014) – Designing Digitally, Inc. has partnered with NASA’s Goddard Space Flight Center to develop Gamified E-Learning experiences. The E-Learning modules embrace ...
On average, about 25 percent of children in the early grades struggle with reading. These students are often reluctant readers because they find the process complicated, and they lack confidence in ...